Slipgate Authors Increase Server Capacity To Reduce Latency

The beta version of the online first-person shooter Splitgate is already available on PC, Xbox and PlayStation, but due to the high popularity, players could spend hours in line to enter the game.

The popularity of Splitgate was so unexpected for the studio 1047 Games that at one point the developers had to temporarily disable the beta, as their servers reached their maximum capacity.

After the increase in server capacity, peak online servers reached 100 thousand concurrent players.

However, players were still experiencing problems with queues at the entrance, so the developers once again increased the capacity of the servers. Thanks to this update, the authors managed to reduce the waiting time.

Players now queue for less than half an hour, and only a few minutes in less busy hours. Sometimes the game goes without a queue at all.

Recall that earlier the release of Splitgate was postponed to August.

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Alexandr Ivanov earned his Licentiate Engineer in Systems and Computer Engineering from the Free International University of Moldova. Since 2013, Alexandr has been working as a freelance web programmer.
Function: Web Developer and Editor
Alexandr Ivanov

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