CD Projekt kept its promise and released a patch for Cyberpunk 2077 at the end of March. Despite the huge list of changes, there are not so many real improvements.
The same police system still works in a strange way. If before the police appeared behind the player’s back a couple of seconds after committing a crime, now they “spawn” later and further. However, the artificial intelligence of pedestrians has become a little smarter: now NPCs bounce if they see a car nearby and run away from the shots, but they all also disappear if they leave the player’s field of view for a second.
When it comes to performance on consoles, the main problems are in place. If you are faced with a long loading of the interface, weapons, and maps, then after installing patch 1.2 everyone will also encounter these problems. The same goes for stalled loading of NPCs.
Frame rates have also remained pretty much the same on the base Xbox One and PlayStation 4.