30% of players develop cyber disease

Scientists from the University of Maryland found that approximately 30-80% of users experience nausea or disorientation when playing computer games or using VR.

The intensity and believability of virtual reality (VR) negatively affects the state of 30–80% of users: this is called cyber disease.

In order to understand how new technologies affect our bodies, researchers from the University of Maryland recorded the brain activity of virtual reality users using electroencephalography (EEG).

There are several theories about the origin of cyber disease, but there is still no systematic and quantitative way to study it. New research could help make virtual reality accessible to a wider population.

In the new work, the authors were able to establish a correlation between recorded brain activity and symptoms reported by volunteers. This will help cognitive psychologists, game developers, and therapists learn more about and prevent cyber disease.

Participants also self-reported their level of discomfort in real-time using a joystick. This helped the researchers determine which moment triggered the worsening of negative symptoms.

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Author: John Kessler
Graduated From the Massachusetts Institute of Technology. Previously, worked in various little-known media. Currently is an expert, editor and developer of Free News.
Function: Director
John Kessler

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